Server tuning
Some tuning lives in the server’s own config files, not xLimbo’s. For a fallback server that a whole network may land on at once:
server.properties
Section titled “server.properties”view-distance=4simulation-distance=4spawn-protection=0allow-nether=falsexLimbo sets view and simulation distance on its own world, but the server-wide values still apply to any other world. Set online-mode=false only behind a proxy with secure forwarding.
spigot.yml
Section titled “spigot.yml”Lower the entity-tracking-range values and merge-radius, and keep view-distance in step with server.properties.
Paper and Pufferfish
Section titled “Paper and Pufferfish”In config/paper-world-defaults.yml (and pufferfish.yml on Pufferfish), tighten entity activation ranges, stop ticking entities far from players, and keep max-auto-save-chunks-per-tick low. xLimbo runs with autosave off anyway.